Check an enemy's full name and class before committing to a fight. Training targets, named bounties and missile encounters give you different reasons to engage—or keep moving.
Identify enemy ships by class, target role and encounter context.
Training Raider
Ship class
Destroyer
Ship tier
—
Target role
—
Training use
Kills contribute to Field Training's kill objective.
(Field Training is active; the demonstrated kill count reached 3/3.)
Combat hazard
—
Encounter example
—
More details
Full durability example
210 durability
(The selected Training Raider in the encounter using three M14 14MM MG guns.)
Durability during combat
194 durability
(The same Training Raider, after its durability decreased from 210/210.)
Kill reward example
18 CR
(One Training Raider kill before Copper mining.)
Kill reward example
4 CR
(A separate Training Raider kill with 3% credited damage contribution.)
Damage contribution example
3 %
(The kill notification awarding 4 CR.)
Raider Hornet
Ship class
Cruiser
Ship tier
—
Target role
—
Training use
A kill advanced Field Training's kill count from 0/3 to 1/3.
(The Raider Hornet fight with Field Training active.)
Combat hazard
—
Encounter example
—
Raider Wasp
Ship class
Destroyer
Ship tier
—
Target role
—
Training use
—
Combat hazard
—
Encounter example
—
More details
Full durability example
420 durability
(The selected Raider Wasp in the encounter using three M14 14MM MG guns.)
Pirate Molot
Ship class
Cruiser
Ship tier
—
Target role
—
Training use
—
Combat hazard
—
Encounter example
An enemy encountered near Meteor Strike.
(This is an encounter example, not an exclusive spawn location.)
More details
Combat outcome example
A separate fight ended with a confirmed kill and a clear radar.
(The fight following Copper mining.)
Marauder Gyurza
Ship class
Missile Carrier
Ship tier
—
Target role
—
Training use
—
Combat hazard
Incoming-missile warnings can occur during the fight.
Encounter example
—
More details
Durability before damage
3960 durability
(One Marauder Gyurza encounter; this reading is not established as its maximum durability.)
Durability after damage
2716 durability
(The same encounter, after attacking the target.)
Combat outcome example
Continued attacks ended with the target being destroyed.
(The encounter with incoming-missile and hull-stress warnings.)
Marauder Berkut
Ship class
Destroyer
Ship tier
—
Target role
—
Training use
—
Combat hazard
—
Encounter example
Also encountered during continued combat around the Crash Site trip.
(An encounter example, not a fixed or exclusive spawn rule.)
More details
Combat outcome example
Continued attacks ended with the target being destroyed.
(The fight following a Marauder Gyurza encounter.)
Wanted Old Hook
Ship class
Destroyer
Ship tier
—
Target role
—
Training use
—
Combat hazard
—
Encounter example
—
More details
Combat outcome example
Destroyed in an encounter using AK-101.
(The fight included TARGET OUT OF VIEW and combat-bonus indicators.)
Wanted Grim Harrow
Ship class
Cruiser
Ship tier
—
Target role
Bounty Hunt target
(The demonstrated Bounty Hunt encounter.)
Training use
—
Combat hazard
—
Encounter example
—
More details
Maximum durability example
2030 durability
(The selected Wanted Grim Harrow in this bounty encounter.)
Durability during combat
1812 durability
(The same target at 1,812/2,030 durability, with Accuracy +20%.)
Warlord Revenant
Ship class
—
Ship tier
—
Target role
Enemy target
Training use
—
Combat hazard
—
Encounter example
Encountered on the approach to Crash Site during combat with incoming-missile warnings.
(An encounter example; it does not establish a fixed spawn location or identify which enemy launched each missile.)
Kuvalda
Ship class
Cruiser
(The NPC attacker identified on the Ship Destroyed screen.)
Ship tier
4 tier
(The NPC attacker identified on the Ship Destroyed screen.)
Target role
—
Training use
—
Combat hazard
—
Encounter example
—
More details
NPC
Yes
Enemy Ship Directory
Use the enemy's full name to match your selected target to an entry. Names such as Raider Wasp and Marauder Berkut identify enemy targets; for ships you can build and their progression branches, use the ship directory.
Class helps identify the target, while training use, bounty role and combat hazards help you decide whether to engage. Durability and Credit rewards labeled as examples apply to those encounters; a remaining-durability reading is not a ship's base durability.
Training Raider
Ship class
Destroyer
Training use
Kills contribute to Field Training's kill objective.
(Field Training is active; the demonstrated kill count reached 3/3.)
Raider Hornet
Ship class
Cruiser
Training use
A kill advanced Field Training's kill count from 0/3 to 1/3.
(The Raider Hornet fight with Field Training active.)
Raider Wasp
Ship class
Destroyer
Full durability example
420 durability
(The selected Raider Wasp in the encounter using three M14 14MM MG guns.)
Pirate Molot
Ship class
Cruiser
Encounter example
An enemy encountered near Meteor Strike.
(This is an encounter example, not an exclusive spawn location.)
Marauder Gyurza
Ship class
Missile Carrier
Combat hazard
Incoming-missile warnings can occur during the fight.
Marauder Berkut
Ship class
Destroyer
Encounter example
Also encountered during continued combat around the Crash Site trip.
(An encounter example, not a fixed or exclusive spawn rule.)
Wanted Old Hook
Ship class
Destroyer
Combat outcome example
Destroyed in an encounter using AK-101.
(The fight included TARGET OUT OF VIEW and combat-bonus indicators.)
Wanted Grim Harrow
Ship class
Cruiser
Target role
Bounty Hunt target
(The demonstrated Bounty Hunt encounter.)
Warlord Revenant
Target role
Enemy target
Encounter example
Encountered on the approach to Crash Site during combat with incoming-missile warnings.
(An encounter example; it does not establish a fixed spawn location or identify which enemy launched each missile.)
Kuvalda
Ship class
Cruiser
(The NPC attacker identified on the Ship Destroyed screen.)
Ship tier
4 tier
(The NPC attacker identified on the Ship Destroyed screen.)
NPC
Yes
Training and Bounty Targets
For an active Field Training kill objective, Training Raider and Raider Hornet are useful targets. Training Raider kills can contribute toward the required three kills, and a Raider Hornet kill can advance the same counter. Training progress is therefore not restricted to enemies with “Training” in their name.
Enemy kills can also award Credits, including partial-damage participation. One Training Raider kill awarded 18 CR; a separate kill awarded 4 CR with 3% credited damage contribution. These are encounter rewards, not a fixed payout or a proportional reward formula.
For Bounty Hunt, follow the accepted contract's marker and destroy its named target. Wanted Grim Harrow is a Cruiser bounty target. Wanted Old Hook is a Destroyer that can be fought with AK-101, but the “Wanted” prefix alone does not make it the target of your current hunt. Match the name to your contract before diverting to attack. See contracts and their objectives for acceptance and reward details.
Missile Carriers and Event Encounters
Marauder Gyurza is a Missile Carrier. Incoming-missile warnings can occur during the fight, so leave room to maneuver and keep an escape route available. Respond with evasive movement while watching your hull; reduce speed when a hull-stress warning tells you to slow down.
Event trips can also bring you into combat:
Pirate Molot, a Cruiser, can be encountered near Meteor Strike.
Marauder Berkut, a Destroyer, can be encountered during combat around a Crash Site trip.
Warlord Revenant can be encountered on the approach to Crash Site, where incoming-missile warnings can interrupt the journey. Treat the warning as an immediate hazard without assuming every missile comes from the selected target.
These are encounter contexts, not guaranteed guards or exclusive spawn locations. Use the Crash Site and Meteor Strike guide to decide which signal to pursue.
Kuvalda is a T4 Cruiser NPC. Its explicit tier is a useful warning when choosing an engagement; don't treat it as interchangeable with a training target.
Choose an Engagement and Keep an Exit
Prioritize enemies that advance your current objective: training targets for Field Training, or the exact named target for a bounty. If you're carrying unsecured cargo, consider docking before taking an optional fight.
Left-click an enemy to select it, then read its name, distance and durability. Move closer when your weapons show OUT OF RANGE, and turn toward the enemy when TARGET OUT OF VIEW appears. Press X to clear the target.
If you need to break off, Fort Cedar's SAFE ZONE makes hostile units disengage. Dock there to secure carried cargo. For the full targeting, warning-response and post-destruction recovery process, follow the Skyships combat guide.
Choose your early Skyships PvE weapon: M14, Hydra Rockets, AK-101 or Bofors. Compare starter access, practical reach, unlock costs and mount compatibility.
Compare Skyships contract objectives and rewards, manage up to three active contracts, and choose mining, bounty, delivery or survey tasks for your next trip.
Browse eight Skyships ships, compare tiers and classes, follow Wasp’s progression branches, and find the Build menu with key cost and unlock conditions.