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Skyships Mining Builds for Wasp, Corvette, Strizh and Berkut

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Build around what slows down your resource runs: collecting ore, carrying it, maneuvering with a load or bringing it home safely. Each ship offers a different combination of mining, cargo and support research.

Strizh's Cargo Conversion after Load-Bearing Frame, with capacity and retention bonuses.

Quick answer

For Wasp, follow Riveted Hull Plating → Radar Waveguide Tuning → Mining & Cargo Package. On Corvette, combine Mining & Ore Package and Cargo Conversion with Reinforced Keel and Gunnery Package. For Strizh, choose Load-Bearing Frame → Cargo Conversion for hauling, then Ore Cutting Heads for mining or AESA Radar → Vectored Lift Fans for climbing. On Berkut, combine mining and cargo nodes with mobility research, and follow Sealed Compartments → Protected Cargo Vault when protecting loads is the priority.

Choose Upgrades for the Bottleneck

What slows your runs down? Recommended research Why prioritize it?
Collecting ore Wasp: Mining & Cargo Package; Corvette: Mining & Ore Package; Strizh: Ore Cutting Heads; Berkut: Mining Power Supply and Ore Cutting Heads Invest in mining when gathering takes longer than hauling.
Filling the hold too quickly Wasp: Mining & Cargo Package; Corvette: Cargo Conversion; Strizh: Cargo Conversion; Berkut: Cargo Racks and Protected Cargo Vault More carrying room makes capacity the next useful investment when you keep returning with a full hold.
Difficult approaches or climbs Wasp: Maneuvering Package; Corvette: Reinforced Keel; Strizh: Vectored Lift Fans; Berkut: Maneuvering Jets and Uprated Lift Nacelles Improve movement when positioning and travel are the problem.
Losing valuable cargo Store resources at port; add Strizh's Cargo Conversion or Berkut's Protected Cargo Vault Storage protects your collected resources between trips, while retention research improves what you keep after death.

Spend on the problem you encounter most often. A larger hold is useful when capacity ends your trips; a mining upgrade is a better next choice when you spend most of the trip gathering. If the laser cannot reach or fire at a deposit, fix the mining position or laser warning before treating it as a build problem.

Use your current ship's Tech Tree in the Shipyard. The ship upgrade reference covers research requirements and installation; the routes below explain which combinations to prioritize.

Wasp: Build a Resource-Run Foundation

Use the training M14 14mm MG as a practical early weapon. Obtain its blueprint from the training contract, build it with stored Iron through Market → Blueprints → My Blueprints, then equip it in the hangar.

For resource gathering, follow this research route:

  1. Complete Riveted Hull Plating.
  2. Research Radar Waveguide Tuning for 55 CR.
  3. Research Mining & Cargo Package for 75 CR.

Mining & Cargo Package improves mining speed and range, Iron and Copper mining, cargo capacity and overload-related performance. It is the first priority when you want Wasp to gather and transport upgrade materials.

Radar Waveguide Tuning also supports the trip itself: it adds 150 radar range, 40 fuel, 5% acceleration, 5% hull and 5% explosive resistance. Its unlocks include Radar MK2, Fuel Tank Medium and Storage Room Expanded.

Add combat or handling support when needed

  • Gunnery Package, after Mining & Cargo Package, costs 100 CR and improves fire rate, cooling, projectile spread and radar range. Choose it when you want to extend the resource branch with combat support.
  • Hardened Breech Blocks costs 40 CR and requires Wasp in your fleet. It improves damage, fire rate and range, and unlocks M20 20MM Twin, AK-101 and XM12 Rocket Pod.
  • Follow Hardened Breech Blocks → Hull Reinforcement → Maneuvering Package when handling is the bigger problem. Hull Reinforcement costs 65 CR and adds hull and resistances; Maneuvering Package improves reverse movement, climbing, turning, forward speed and acceleration.

For a gathering-focused Wasp, finish the mining package before spending broadly on weapon upgrades. If combat is stopping your runs, choose the support branch that addresses it and use the early PvE weapon recommendations to decide what to equip.

Wasp's Tech Tree with the route to Mining & Cargo Package and its research panel.

Corvette: Combine Mining with Hull Support

Aim for Mining & Ore Package + Cargo Conversion, supported by Reinforced Keel + Gunnery Package. This gives you a resource-focused direction with room for defensive development when your trips involve fighting.

Reinforced Keel is a useful early investment once Corvette is in your fleet. It costs 140 CR and 2 Iron, improves hull and resistances, and adds 10% speed and 10% acceleration. It also unlocks Armor Plate 2 and Engine MK3. The movement benefits make it relevant to resource trips as well as combat: you gain support for traveling with your ship while developing its durability.

Prioritize Mining & Ore Package when gathering is your immediate goal, and Cargo Conversion when developing the cargo side of the build. Add Gunnery Package as combat becomes a regular part of those trips.

Choose Interceptor Director for anti-air weapons

Follow Cargo Conversion → Interceptor Director if your setup uses anti-air weapons. Interceptor Director reduces anti-air weapon spread by 10% and improves anti-air cooling efficiency by 15%. Its cost is 300 CR, plus 2 units of the brown-gold-icon material and 6 units of the gray-icon material.

Those benefits apply specifically to anti-air weapons. If your equipped weapons do not use them, keep mining, cargo and general ship support ahead of this specialization.

Corvette's Reinforced Keel panel with movement bonuses, unlocks and research cost.

Strizh: Cargo Space, Overload Relief and Climbing

For a Strizh that fills up too quickly or struggles with overload, prioritize Load-Bearing Frame → Cargo Conversion. Cargo Conversion costs 510 CR, plus 6 units of the gray-icon material and 2 units of the brown-icon material.

It provides three distinct benefits:

  • 20 additional cargo units, equivalent to 200 kg of extra capacity.
  • 25% less overload penalty.
  • 10 percentage points more cargo retained on death.

The retention bonus adds to the retained share; it does not set your final retention to 10%. These figures apply to Strizh's Cargo Conversion.

Choose mining or climbing next

Your next priority Research route Benefit
Mining development Cargo Conversion → Ore Cutting Heads Opens the next optional mining upgrade, priced at 590 CR.
Better climbing AESA Radar → Vectored Lift Fans Adds 10% climb rate and 5% hull.

Choose Ore Cutting Heads when gathering remains the slow part of the trip. Choose Vectored Lift Fans when climbing and positioning take priority over further mining development.

Vectored Lift Fans costs 400 CR, plus 2 units of the orange-icon material and 5 units of the gray-icon material. It unlocks Fuel Tank Large and Storage Room Hold, and opens access to Sealed Compartments farther along the tree.

Strizh's Cargo Conversion after Load-Bearing Frame, with capacity and retention bonuses.

Berkut: Protect Loads and Support Longer Trips

Build Berkut around Mining Power Supply, Ore Cutting Heads and Cargo Racks, then support those resource upgrades with Maneuvering Jets and Uprated Lift Nacelles. Prioritize mining when gathering is slow, cargo when the hold fills first, and movement when approaches or travel are awkward.

Develop the cargo-protection route

Follow Sealed Compartments → Protected Cargo Vault when you are carrying loads you want to protect. Protected Cargo Vault adds 20 cargo units, equivalent to 200 kg, and 10 percentage points more cargo retained on death.

Keep banking resources at port even after buying retention research. A retention bonus improves the share kept after death; storing the load removes the need to keep carrying it into the next trip. See cargo capacity, overload and port storage for the banking process.

Add radar and turning support

Choose Escort Search Radar when wider radar coverage and easier turning are priorities. It requires Berkut in your fleet, costs 510 CR plus two material requirements of 5 and 2 units, and adds 300 radar range and 14% turn rate. It also unlocks Radar Phased. If Credits are tight and cargo space is ending your runs, put the cargo investment first.

For a broader mining-and-combat build, add Sponson Ammo Feeds, Gyro Stabilized Mounts, Mechanized Ammunition Feed and Precision Cradles alongside the resource and movement research. Treat these as combat-support additions when fighting is part of your trips; keep your immediate mining or hauling bottleneck ahead of optional weapon development.

Berkut's research branches with Protected Cargo Vault selected after Sealed Compartments.

Fund the Build Without Selling Needed Materials

Choose your next research node before selling the haul. Reserve the materials it needs—such as Iron or Copper—and sell the surplus to cover its Credit cost. For example, keep 2 Iron aside if Corvette's Reinforced Keel is your next purchase. Keep Nickel too when your selected research calls for it, rather than treating every resource as sale stock.

Store the haul first, then decide what to sell. Depositing resources into storage and selling them for Credits are separate actions. Use the ore-selling and Credit guide to choose which surplus resources to convert into money.

For continued destroyer progression, choose Corvette after Wasp, then work toward Strizh and Berkut. Strizh offers a clear cargo-capacity and overload upgrade; Berkut offers a dedicated cargo vault alongside its mining and movement options. Strizh's ship price is 5,000 CR plus construction materials, so budget for the ship as well as its research. The ship catalog and progression branches cover the other ship choices and build entry points.